Ankylosaurus
LandGrazes in herds and swings back when attacked.
- Incubation
- 70 s
- Grows up
- 20 min
- Size
- 1.9 × 1.45
- Armor
- 12
- Social
- Solitary
- Climate
- Temperate
- Mount ability
- Tail Sweep



Ancient Creature ships with 25 species. Each one is found as fossils in its own biomes, and each has its own size, strength, diet and temperament.
Grazes in herds and swings back when attacked.



Gentle giant that eats from treetops. Hits back if hurt.




Harmless. Runs when hurt.



Gentle giant that eats from treetops. Hits back if hurt.




Roars, then charges. Hunts players and animals when hungry.



Hunts in packs when hungry.

Hunts in packs when hungry.



Hunts in packs when hungry.



Hunts anything in the water when hungry.
Hunts anything in the water when hungry.
Hunts anything in the water when hungry.
Peaceful until threatened, then bellows and charges.



Hunts anything in the water when hungry.
Circles, then dives on its prey when hungry.


Circles, then dives on its prey when hungry.



Hunts in packs when hungry.



Roars, then charges. Hunts players and animals when hungry.



Peaceful until threatened, then bellows and charges.



Grazes in herds and swings back when attacked.



Peaceful until threatened, then bellows and charges.

Roars, then charges. Hunts players and animals when hungry.

Roars, then charges. Hunts players and animals when hungry.

Hunts in packs when hungry.



Peaceful until threatened, then bellows and charges.



Peaceful until threatened, then bellows and charges.



Every creature has a hunger meter that slowly drains. Predators only go looking for prey once they are hungry, and stop once they've eaten, so a well-fed T. rex won't chase down everything in sight. Hand-feeding a creature one of its diet items fills its hunger.
Hungry or not, creatures always defend themselves when attacked. With Jade installed, look at a creature to see its hunger.
Creatures you release from a capsule, or hatch from a bred egg, are owned by you. Only the owner can ride them, equip them and give them orders with the Horn Whistle. Hungry predators hunt whether they're yours or not, so keep them away from your farm animals. See Keeping creatures for orders, comfort and enclosures.
No two creatures are quite alike:
Creatures drop Raw Prehistoric Meat (cook it like any meat) and materials that depend on the species: thick hide, osteoderms, horns, teeth, claws, feathers, fur and tusks. See Creature materials for what each one is used for. Looting increases the drops, and creatures killed by fire drop cooked meat.
Make your own
Every creature here is a datapack file plus a Blockbench model. You can add new species, or change these, without writing any code. See Custom species.