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Cleaning & identifying ​

A fossil fresh out of the ground is caked in dirt and nobody knows what it is. Two machines fix that.

Cleaning ​

Shaped ➜ Fossil Cleaning Table

Put a brush in the top slot and a dirty fossil in the fossil slot. The table brushes it clean.

Fossil Cleaning Table
5 s➜
  • Cleaning keeps the species, the part and the completeness exactly as they were. It never damages a fossil.
  • Each fossil costs the brush 1 durability and drops 0–2 Dirt Fragments as a by-product.
  • The table waits if the output slots are too full to take the fossil and two more dirt fragments.

Identification ​

Once fossils of a species are identified, two to four of them can be reassembled on a crafting table into one more complete fossil before extracting DNA.

Shaped ➜ Fossil Identification Chamber

Put a clean fossil into the chamber. It scans the fossil and reveals its species, which shows in the tooltip from then on.

Fossil Identification Chamber
20 s➜

20 s for a species nobody has identified yet, 5 s for a species that is already known.

The first of its kind ​

The first time a species is identified on a server is the hard one. Until then, every scan of that species can fail, with a chance that depends on the fossil part. A failed fossil:

  • comes out still unidentified,
  • loses a share of its completeness (see the table below),
  • can be put back in to try again.

Once any player succeeds, the species is known for everyone on the server. Known species always identify successfully, in a quarter of the time, and unlock their page in the Species Journal.

FossilFail chance for a new speciesCompleteness lost on a fail
Tooth Fossil Fragment1%10%
Amber with Insect5%10%
Skull Fossil Fragment10%10%
Egg Fossil20%10%
Vertebra Fossil Fragment20%10%
Rib Fossil Fragment30%10%
Limb Fossil Fragment35%10%
Claw Fossil Fragment50%10%

TIP

Use a tooth or skull to unlock a new species. Once it is known, even claws identify every time.

Upgrades ​

Every machine has two upgrade slots, on the panel to the right of its screen:

  • Speed: each module cuts processing time by a third.
  • Efficiency: on the Fossil Cleaning Table, each module gives a 25% chance to keep the brush use.
  • Precision: on the Fossil Identification Chamber, each module halves the chance that identification fails.

See Upgrade modules.

Automation ​

Both machines work with hoppers and pipes.

MachineTopSidesBottom
Fossil Cleaning TableBrushDirty fossilClean fossil and dirt fragments (extract)
Fossil Identification ChamberFossilFossilResult (extract)

Every machine except the Fossil Cleaning Table is two blocks tall, so leave a free block above it.

Ancient Creature is in beta; species formats may change between releases.